SCHEDULING—RATE-BASED
Discrete
manufacturing companies schedule work orders. Repetitive companies
schedule using rate-based approaches that emphasize producing the
same items or families at specified rates (e.g., 100 product "x" per
day). The best schedules leave a small capacity buffer at the end of
each shift to ensure that schedules will indeed be met (see
Schedule Attainment, above) and to allow time for training and
continuous improvement activities.
1 Work orders with
large quantities, lots of back orders, and daily hot sheet.
2 Work orders with
few back orders and a daily hot sheet (with fewer hot items).
3 Kanbans on some
internal items and a few critical raw materials. Work orders for the
rest of the items. Hot sheet is a rare occurrence.
4 Rate-based
schedules for key of products and work orders for the rest. Using
kanbans with most suppliers and some customers. Schedules are not
yet truly linear; capacity buffers at the end of the schedule are
insufficient or nonexistent.
5 Repetitive
rate-based schedules, with a few work orders for special items,
one-piece lot sizes, no back orders, full pull systems, schedule
linearity (smooth schedules), and deliberately scheduled capacity
buffers at the end of each shift.
SETUP
High setup times cause large lot sizes so that a larger number of
items absorb the large setup expense. Setup times can be drastically
reduced (90% or more, in some cases) by creating work areas, cells,
or lines dedicated to similar products or families. High setup times
are incompatible with repetitive, because they eliminate
flexibility.
1 >20 hours
2 5-20 hours
3 2-5 hours
4 10 minutes - 2 hours
5 <10 minutes
TEAMS
One of repetitive's
strengths is harnessing the creativity and enthusiasm of the people
throughout the organization. As plants are reorganized into cells,
the teams assume primary responsibility for schedule attainment and
quality, replacing the traditional management structure. Teams are
also primary contributors to continuous improvement efforts.
1 No teams. Workers
are totally uninvolved with decisions and improvements; they punch
in, work when work is available, and punch out.
2 Teams are
"forming." They are just beginning; there is a lot of initial
excitement and skepticism, but not a lot of solid improvement. They
are deciding how to operate.
3 Teams are
"storming." The latent disagreements, which were ignored or
discounted during the forming stage, have now surfaced and must be
resolved.
4 Teams are
functioning well, but the rest of the support systems (management,
staff) are still having difficulty letting the teams have full
responsibility.
5 Teams are "in
charge" of virtually everything in their domain, including
scheduling, quality, routine maintenance. They may have even formed
their own mini-company, acquiring "raw materials" and services from
their "suppliers," and sending "finished products" to their
"customers," with P&L responsibility.
TOTAL COST OF
QUALITY
Understanding the cost of quality is important to eliminating waste
and focusing efforts on improvement activities. Every level of the
organization should continually evaluate how to perform their jobs
right the first time. This concept is not limited to manufacturing,
but can be applied to the office workers and support staff as well.
The goal is to have zero defects in all areas.
1 "We inspect the
quality in"—after the fact inspections, incoming inspection on
purchased parts, acceptable quality levels (AQLs).
2 Starting to
analyze cost of nonconformance and conformance. Reporting on
defects at inspection levels. Improvement projects based on defect
data.
3 Track total cost
of quality, working on prioritizing nonconformance improvement
projects. Employee improvement teams in place.
4 Improve based on
nonconformance, using statistical process control (SPC), workers
are involved. Plantwide recognition of cost reductions and
improvements.
5 Quality at the
surce, no incoming inspection, SPC, design quality into
manufacturing process. All employees are involved with improving
quality and eliminating waste.
VELOCITY
Velocity is the
measurement of how much time work-in-process is actually being
worked on in a way that adds value to the final customer. It is the
ratio of total elapsed time divided by value-added time. For
example, if a given assembly takes one week (assuming one shift of
40 hours per week) to make, and the actual time that people assemble
parts is 4 hours, its velocity is 10. Focusing on velocity helps a
company dramatically reduce waste, reduce lead times, improve
quality, and improve profits.
1 25 or higher
2 10-25
3 6-10
2-6
2 or lower
CONCLUSION
Measurements that are designed specifically for job shop or discrete
environments are not appropriate for gaining an understanding of how
a repetitive company is doing. The metrics contained in this paper
are most appropriate for repetitive manufacturers. These benchmarks
will assist you in ascertaining how you are doing in attaining
world-class status, and where your most important opportunities for
improvement lie.
To Be Continued